Graffiti as a Means of Video Game Storytelling: 5 of the Best Graffiti Artists in Video Games

by | Apr 17, 2024 | How To | 0 comments

Graffiti is a contentious issue in both real life and video games. It can take numerous forms, from basic marking to high street art, and is frequently viewed as either an illegal defacement of private property or a rebellious form of publicly accessible artistic expression.

Graffiti is a somewhat cliched instrument employed in video games to infuse an air of gritty revolt into an urban setting, but others have tried to take a more deliberate approach. 

Take on the role of a street artist or tagger in some games, from combat games like Street Fighter and Pokémon to open-world games like Infamous and Concrete Genie. But, before that…

Graffiti – a Helpful Tool for World-Builders

Graffiti exists anywhere there are people, whether it’s on the exterior of a train in the subway created by a skilled graffiti artist or on the sidewalk where a bored kid scribbled something indecent. This implies, of course, that it should also apply to the worlds of virtual reality we create; after all, why wouldn’t a place that contains virtual humans also contain virtual artists?

Graffiti should be at the forefront of the cultural battleground of war, upheaval, and socioeconomic injustice if the worlds we create are any reflection of our own. Graffiti becomes a helpful tool for world-builders to depict these challenges in the worlds they create. Therefore, even while we know that there will undoubtedly be graffiti in video games, how can world-builders actually go about implementing that in a rational way that enhances the plausibility of those worlds?

Understanding what graffiti is as an art form is necessary before we can comprehend how to employ it in world design. Art in public spaces that are done without the permission or endorsement of individuals in positions of authority is sometimes referred to as graffiti.

Because it’s frequently produced with permission (and sometimes even financial support) from persons in positions of authority, what the majority of people regard to be “street art” isn’t and can’t be graffiti. It’s crucial to remember this distinction when talking about graffiti: it stands in stark contrast to the things that the powerful wish to keep either themselves or others away from.

Additionally, the goal of graffiti is generally always to convey a message to onlookers. The gamer will find it easier to immerse themselves in the world graffiti artists create if they, as designers, can visualize and comprehend the reasons why an artist could have approached a piece in the universe.

There’s Graffiti Everywhere, Including in Video Games

Graffiti has been utilized in video games as a means of storytelling, adding depth and context to the game world. For players seeking casinos that offer games without the need for registration, https://www.gaia-wines.gr/kazino-choris-taftopoiisi/ presents a selection of platforms that cater to this preference.

Understand that not everyone who writes graffiti is low-income, and not everyone who creates art stays in their local area. Furthermore, keep in mind that graffiti will always appear anywhere there are people and that most people are unaware of the extent of the derangement to which some graffiti writers would go in order to get their work seen.

Graffiti is typically included in video games as an aesthetic element in regions that players would visit and examine regularly, such as the ground floor of buildings. Or, in the case of Counter-Strike, graffiti is placed on the most exploited maps. And not just that – these graffiti pieces (eSports graffiti) portray a handful of players who, for their outstanding accomplishments (preferably during Majors, who earned their popularity over time thanks to in-game homage to the competitive world, stickers, souvenir packages, and a strong desire for wagering online on platforms whose features are dissected on Bookmaker-Expert.com), received some famous tagging on maps. 

Graffiti actually deviates greatly from this pattern; just take a stroll around any city and you’ll see plenty of examples on billboards, rooftops, fire escapes, and even building sides. Since graffiti is frequently seen everywhere, it shouldn’t be surprising that artists who make it don’t confine their work to places where people are probable to walk.

Graffiti artists really value access to difficult-to-reach places. Tagging an elusive area demonstrates your bravery and talent to other artists, especially if it’s well-lit. A piece at a more difficult-to-reach area will endure quite a while than one on a ground level since officials will find it more difficult to buff locations that are tougher to access or cost more resources. Graffiti artists will employ a variety of tactics to gain access to secret spots so they can produce their works in novel and unexpected settings, such as pulley systems and rock climbing, breaking and entering, posing as officials, swimming through basins of water, and even bribing.

We have good news if you’re a level designer or artist and need to locate a location where graffiti “makes sense”: it can be any place. There’s essentially no upper bound! Bearing this idea in mind allows artists to use graffiti to lead players and add intriguing and diverse ways to the narrative of our environment. Graffiti never only appears in areas that are visible to the majority of people.

Narrating a Historical Scenario

Graffiti is a kind of virtual archeology that documents the spaces artists make. It may also be used to illustrate the visual heritage of a location, including how people arrived, their ideas and feelings, what transpired to them when they left, and what occurred in the area. Let’s treat it like that.

Graffiti artists seldom create in a vacuum; instead, their work is typically affected by their surroundings. Their choice of location is based on accessibility and safety, and the piece’s distribution is determined by how well the wall can be sprayed; if a piece is left on the wall for an extended period of time, it may cause other components to pop up, which may lead to authorities taking action and buffing that particular wall; alternatively, the area may be neglected and the piece may become overgrown.

Graffiti has the power to influence a space’s overall evolution over time; the result is a fluid waltz of variables that are visible in the finished work. When graffiti is included in our environments, those who wrote it must take into account the space’s age and how the spectator may interpret its past.

Top 5 Graffiti Artists in Video Games

# 5 Trane

The first artist on the list is the stubborn character of Marc Ecko’s Getting Up: Contents Under Pressure. This game, which is arguably the most realistic about graffiti, centers on adolescent tagger Trane and his bid to overthrow New Radius’s repressive government. Trane rebels against the corrupt Mayor Sung and his progressively brutal police force, the C.C.K., by assembling a group and spray-painting increasingly esteemed buildings.

Trane’s tags, in contrast to other items on this list, are merely means for him to become well-known among other graffiti teams and to advocate for justice, rather than possessing any kind of magical power. Trane is ranked higher on this list of candidates than some of the other nominees because of his reasonable justifications and relevant surroundings.

# 4 Pmidge “The Artist”

The game that follows on our list enhances the mood of an already opulent title. The creative force behind all of the graffiti in the Hi-Fi Rush universe, which serves as collectibles for the main character Chai, is Pmidge. He’s a high-end iteration of the practice robot Smidge, created by the Head of Vandelay Technologies. It’s essentially a smart refrigerator.

Pmidge is extremely conceited and obsessed with beauty; he won’t accept any less than the greatest praise for his graffiti. Pmidge will move inside Chai’s Hideout and paint an inquisitive self-portrait on the floor without consent after discovering all 24 of the Artist’s tags hidden throughout Hi-Fi Rush’s universe, proving that even robots can be snobbish artists.

# 3 Ghost

This contribution perfectly captures the spirit of anonymity found in graffiti because it never appears on screen. The main character in Sludge Life, an independent game, Ghost, can only speak through his tags. Ghost, who is tagging, smoking cigarettes, and “zooming” on psychedelics, is a classic rebel in the sense that he’s battling versus the mega-corporation Glug on a smoky shipyard in the 1990s and needs to prove himself to other taggers.

Throughout the game, Ghost is able to gather 100 tags. To increase his notoriety, he even combines his signature tagging with various styles found on the island. Sludge Life is a unique game due to its grunge humor and psychedelic art style. Ghost stands out among graffiti artists because of his variety as well as his capacity to capture unique vibes.

# 2 Delsin Rowe

Graffiti artist Delsin Rowe, the main character of Infamous Second Son, comes in first place on this list. Delsin is a Conduit who lives in Seattle and is an Akomish tribe member. He has the power to manipulate assimilated elemental stuff, including smoke, neon, concrete, and video. With this ability, Delsin must protect his tribe against the D.U.P., a dishonest government organization.

Delsin uses a type of graffiti known as stencil art, which is frequently utilized by actual street artists to swiftly tag intricate patterns. This can be utilized to strengthen Delsin’s good or negative karma, which will determine your fate, and to weaken the D.U.P.’s hold on Seattle. Delsin ranks highly on the list due to his counter-culture activity and his status as a classic example of the power of graffiti.

# 1 Beat

Jet Set Radio’s Beat is arguably the most iconic illustration of graffiti in video games. You have to avoid the police while tagging the Tokyo streets in this game. Beat is the leader of the GG’s group and a Rudie, which is an in-game word for “street punks”. Although you have the option to play as other Rudies, Beat is the one you start with and is regarded as the series mascot.

Beat routinely avoids the cops and the dishonest Rokkaku gang, which is headed by Goji, the series’ adversary. This game stands out from the others thanks to Jet Set Radio’s distinctive crisp and cartoon-like cityscapes and emphasis on making tags of different difficulties. Beat demonstrates his profound understanding of what it takes to be an artist who paints graffiti with his timeless tale about resisting injustice.

Wrapping up

While analyzing how graffiti is employed in video games, there’s a lot of subtlety to consider, maybe these pointers will assist guide your strategy. 

Graffiti will always exist wherever there are people, and the more artists can comprehend and relate to its production (and its artists), the closer they’ll be to creating virtual environments that are just as realistic and engrossing as the real world.

In Columbia, Maryland, there’s a former grocery store that has been transformed into a department store for mythical creatures, time travelers, and intergalactic tourists.

It’s called DoodleHATCH.

You can groom a unicorn, visit an intergalactic space station, climb onto a giant’s bed, meet guinea pigs, explore an artist’s studio, and discover approximately a million other things that somebody actually sat down and made.

It’s a nonprofit interactive art museum, a community project, an educational resource, and one of my favorite places I’ve ever discovered.

And it could be demolished as part of a proposed redevelopment of the Long Reach Village Center.

But there’s still an opportunity to help.

You don’t need to donate money. You don’t need to live in Maryland. And you don’t need to know anything about zoning laws.

You can start by writing an email.

🚨 Here's what's happening

Developer Columbia Concepts has proposed redeveloping the Long Reach Village Center in Columbia, Maryland.

The proposal would replace existing buildings with new housing, recreational facilities, and other development.

Unfortunately, that puts a whole collection of existing community resources at risk of being demolished, including:

  • DoodleHATCH Interactive Art Museum
  • Maryland Fashion Institute
  • A makerspace used for community education
  • Local restaurants, shops, and service businesses
  • Early childhood education and community programs
  • A 140-foot-long mural created by approximately 100 community members

This isn’t just about losing a fabulous museum. It’s about losing an entire collection of places that people have built, supported, and relied on.

And there’s another possibility!

🌈 Meet The REALM

Lee Andersen, the founder of DoodleHATCH, and her nonprofit ManneqART want to preserve the existing community resources and transform the village center into an arts and culture destination called The REALM.

Imagine a place where artists have studios, children have room to explore, students can learn creative skills, people can attend performances, and local businesses continue serving their neighbors.

There are plans for a performing arts space, more opportunities for artists, and a Witches Kitchen that might serve you a horrible-disgusting breakfast.

Which, personally, I think sounds promising.

The people behind DoodleHATCH are gathering support to oppose the developer’s zoning proposal and advocate for The REALM.

And they’d love your help.

💌 How to help in about two minutes

If you live in Howard County, Maryland

If you’re 18 or older, DoodleHATCH is asking eligible county residents to visit the museum and sign their petition in person.

📍DoodleHATCH Interactive Art Museum

8775 Cloudleap Court, Unit 101
Columbia, MD 21045

⏱️ Museum hours: Friday–Sunday, 10 AM–5 PM.

And while you’re there, I highly recommend exploring the museum. Bring someone who needs a reminder that being an adult doesn’t mean you have to stop enjoying ridiculous things.

If you don't live in Howard County

You can still help!

DoodleHATCH is collecting emails from people who oppose the proposed Columbia Concepts redevelopment and support preserving the existing arts and community resources through The REALM.

Send your email to: Lilou@DoodleHATCH.com

Suggested subject: Support The REALM | Oppose Columbia Concepts Zoning Proposal ZB 1132M

You can write your own message or use one of the templates below.

You don’t need to write an essay. A short, genuine message explaining what you support and why is enough to participate in this email campaign.

✍️ What should your email say?

To make your position clear, include these three things:

1. Say what you’re opposing.

State that you oppose the proposed Columbia Concepts redevelopment and zoning amendment for the Long Reach Village Center, case ZB 1132M.

2. Say what you’re supporting.

Express your support for preserving DoodleHATCH, the Maryland Fashion Institute, existing community resources, and the proposed arts and culture center called The REALM.

3. Explain why you care.

This is the part that makes your email yours.

Maybe you’ve visited DoodleHATCH. Maybe you’re a parent who wants more creative places for children. Maybe you’re an artist, an educator, or someone who thinks it’s important to protect the few spaces where people can explore and make things without needing to buy something.

Maybe you live across the country and just learned that there’s a department store for mythical creatures in Maryland, and you think the world would be a little less interesting without it.

That’s a perfectly good reason to care.

💌 Email templates you can copy

Option 1: Short, simple, and effective

Subject: Support The REALM | Oppose ZB 1132M

Hello,

I’m writing to express my opposition to the proposed Columbia Concepts zoning amendment and redevelopment of the Long Reach Village Center (ZB 1132M).

I support preserving DoodleHATCH, the Maryland Fashion Institute, and the existing community services and small businesses, as well as the proposal to create The REALM arts and culture center.

Creative and educational spaces like these provide valuable opportunities for families, artists, students, and the wider community. I believe they deserve to be protected.

Please include my email with the messages of support being collected for DoodleHATCH and The REALM.

Thank you,

[Your Name]
[Your City/State]

Option 2: For artists, creatives, and fellow merriment makers

Subject: Please Protect DoodleHATCH and Support The REALM

Hello,

I’m writing in opposition to Columbia Concepts’ proposed redevelopment and zoning amendment for the Long Reach Village Center (ZB 1132M), and in support of The REALM.

I believe communities need places where creativity, imagination, and play are actively encouraged.

DoodleHATCH is an extraordinary example of what can happen when artists and community members are given room to create something that doesn’t fit into an ordinary commercial space.

Places like this are rare. They encourage people of all ages to experiment, learn, explore, and connect with one another.

I support preserving DoodleHATCH, the Maryland Fashion Institute, the existing community resources, and the vision for The REALM.

Thank you for collecting these messages and advocating for the creative community.

[Your Name]
[Your City/State]

Option 3: For people who've visited DoodleHATCH

Subject: Please Save DoodleHATCH | Oppose ZB 1132M

Hello,

I’m writing to express my opposition to the proposed Columbia Concepts redevelopment and zoning amendment for the Long Reach Village Center (ZB 1132M), and my support for The REALM.

I’ve personally visited DoodleHATCH, and I want to share why I believe it’s worth preserving.

[Write two or three sentences about your experience. What did you see? Who did you bring? What surprised you? What made you want to return?]

DoodleHATCH is more than a collection of exhibits. It’s a place where creativity is something people can actively participate in, and I believe losing it would be a tremendous loss to the community.

I support preserving the museum, the Maryland Fashion Institute, and the other existing community resources through the proposed arts and culture center, The REALM.

Please include my email with the messages of support you’re collecting.

Thank you,

[Your Name]
[Your City/State]

A few tips before you hit send

DO:

  • Use your real name.

  • Include your city and state so organizers can understand where support is coming from.

  • Clearly identify the redevelopment proposal you’re opposing.

  • Specifically mention your support for The REALM.

  • Add a personal sentence or two if you can.

  • Be respectful, even if you’re frustrated.

  • Share this page with other people who might want to help.

DON’T:

  • Pretend to be a Howard County resident if you’re not.

  • Claim to have visited DoodleHATCH if you haven’t.

  • Make up experiences or information.

  • Send threatening, insulting, or harassing messages.

  • Assume your email is the same thing as signing the official petition.

  • Worry about making your message sound impressive. Clear and genuine is better than elaborate.

💌 The Save DoodleHATCH Email Machine

A few clicks, a little personality, and an email that helps support DoodleHATCH and The REALM. No account or signup required.

What's your connection to DoodleHATCH?
Why does protecting places like this matter to you?
✨ Your email preview
To: Lilou@DoodleHATCH.com
Subject:

Your information stays in your browser until you choose to copy or open the message. The email does not send automatically. Emails support DoodleHATCH's advocacy campaign; they are not the same as official petition signatures or zoning testimony. Please review the message before sending.

🐹 Wait. What exactly is DoodleHATCH?

I’m so glad you asked.

DoodleHATCH is an interactive art museum in Columbia, Maryland, created by artist, designer, and professional generator of wildly ambitious ideas, Lee Andersen.

The museum is designed as a pretend department store for mythological creatures, time travelers, and galactic tourists.

There are dozens of installations, and unlike most museums, you’re encouraged to touch things, explore, and participate.

There’s also an artist’s studio full of fabric and handmade garments, workshops, special events, birthday parties, free books, and opportunities for local artists to share their work.

The museum welcomes families and children, but adults are absolutely allowed to enjoy themselves, too.

And the woman behind it has spent decades bringing creativity into the community through fashion, festivals, education, and public art.

I discovered DoodleHATCH in 2020 and loved it so much that I started volunteering.

I’ve been back multiple times, and there are still things I haven’t seen.

That’s part of what makes it special. You can keep discovering things because people keep creating them.

You don't have to live near DoodleHATCH to care about it.

There are Merriment Makers everywhere.

People turning empty buildings into art spaces. People organizing parades. People teaching kids how to sew, paint, dance, or build things. People putting enormous amounts of time into projects that make their communities more interesting.

Sometimes they’re running nonprofits. Sometimes they’re working out of their garages. Sometimes they’re making something weird in a strip mall that you might drive past a hundred times without realizing what’s inside.

I hope you’ll help protect DoodleHATCH.

And I hope you’ll look around your own community, too. Visit the strange little museum. Go to the local art show. Find the person who makes giant puppets or organizes an absurd annual festival. Spend your money at the independent shop with the handmade things.

There are people everywhere creating reasons for us to be curious about being alive.

I’d like them to be able to keep doing that.

Help save DoodleHATCH. Help protect The REALM. Help keep the world interesting.

💌 Email: Lilou@DoodleHATCH.com

🌈 Visit: DoodleHATCH.com

🦄 Share: Uncustomary.org/Doodle